Computers and Technology, 25.04.2020 04:20, taniaorozco
Write a program that uses one of the Map classes to implement a contact list. Contact information should include first name, last name, a phone number and an email address. The list should be stored on your computer’s file system and entries sorted alphabetically according to a person’s last name. The program should prompt the user for the name of the file where the information is stored, and allow the user to add a contact from the list, delete a contact from the list, and display the entire contact list
Answers: 3
Computers and Technology, 22.06.2019 02:30, capo9972
Write a program that takes in 3 inputs [players (int type), expected game time (double type), team (char type)] and calculates actual game time (double) based on the following conditions: if the number of players or the expected game time is less than or equal to zero, it should output wrong input if the number of players is greater than 0 and less than or equal to 6 and if they are on the â€r’ or â€r’ team, their game time will be 10% faster. and if they are on the â€b’ or â€b’ team, their game time will be 15% faster. and if they are on the â€y’ or â€y’ team, their game time will be 20% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 6 but less than or equal to 12 and if they are on the â€r’ or â€r’ team, their game time will be 20% faster. and if they are on the â€b’ or â€b’ team, their game time will be 25% faster. and if they are on the â€y’ or â€y’ team their game time will be 30% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 12 but less than or equal to 18 and if they are on the â€r’ or â€r’ team, their game time will be 30% faster. and if they are on the â€b’ or â€b’ team, their game time will be 35% faster. and if they are on the â€y’ or â€y’ team, their game time will
Answers: 2
Computers and Technology, 22.06.2019 20:00, hannahliebl2000
Need asap write a short paper describing the history and differences between six sigma, waterfall, agile, and scrum models. understanding these models can give you a good idea of how diverse and interesting it development projects can be. describe what the rationale for them is and describe their key features. describe the history behind their development. at least 400 words
Answers: 1
Computers and Technology, 23.06.2019 10:50, whyidkmyself
Your friend kayla is starting her own business and asks you whether she should set it up as a p2p network or as a client-server network. list three questions you might ask to kayla decide which network to use and how her answers to those questions would affect your recommendation.
Answers: 2
Computers and Technology, 23.06.2019 13:50, mrfishyyyy
Explain how email technologies enable the exchange of messages between users. find out the typical parts of an email address and explain each part.
Answers: 1
Write a program that uses one of the Map classes to implement a contact list. Contact information sh...
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