Arestaurant gives out a scratch-off card to every customer. the probability that a customer will win a prize from a scratch-off card is 25%. design and conduct a simulation using random numbers to find the experimental probability that a customer will need more than 3 cards in order to win a prize. justify the model for your simulation, and conduct at least 10 trials.
Drag the tiles to the correct boxes to complete the pairs. match the cart-coordinates with their corresponding pairs of y-coordinates of the unit circle