a video game designer places an anthill at the origin of a coordinate plane. a red ant
Mathematics, 18.09.2019 22:10, cduckworth7558
Pls
a video game designer places an anthill at the origin of a coordinate plane. a red ant
leaves the anthill and moves along a straight line to (1, 1), while a black ant leaves the
anthill and moves along a straight line to (1, -1). next, the red ant moves to (2, 2), while
the black ant moves to (-2,-2). then the red ant moves to (3, 3), while the black ant
moves to (-3, -3), and so on. complete the explanation of why the red ant and the black
ant are always the same distance from the anthill,
at any given moment, the red ant's coordinates may be written as (a, a) where a > 0. the
red ant's distance from the anthill is . the black ant's coordinates may be written
as (-a, -a) and the black ant's distance from the anthill is . this shows that at
any given moment, both ants are
units from the anthill.
Answers: 1
Mathematics, 21.06.2019 12:30, coolcat3190
What is the rule for reflection across the y axis
Answers: 1
Mathematics, 21.06.2019 19:20, alexcarrasco5903
1- is the product of two rational numbers irrational or rational? first, make a hypothesis by multiplying two rational numbers. then, use variables such as x=a/b and y=c/d and the closure property of integers to prove your hypothesis. 2- what do you think the product of a nonzero rational number and an irrational number is? is it rational or irrational? make use of variables, the closure property of integers, and possibly a proof by contradiction to prove your hypothesis. 3- why do we have to specify that the rational number must be nonzero when we determine what the product of a nonzero rational number and an irrational number is? if the rational number were 0, would it give us the same result we found in part b?
Answers: 3
Mathematics, 21.06.2019 20:30, cgarnett5408
Find the magnitude, correct to two decimal places, made by each of the following with positive direction of the x axis a) y= x the answer is 45° but i don’t know how
Answers: 2
Pls
a video game designer places an anthill at the origin of a coordinate plane. a red ant
a video game designer places an anthill at the origin of a coordinate plane. a red ant
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