Original source material
student version
while most saw a value in using games, as: '...
English, 10.09.2019 20:30, jsavagejsavage9216
Original source material
student version
while most saw a value in using games, as: 'good for visual/kinesthetic learners'; 'makes teaching and learning more fun, learners are able to work at their own pace'; 'breaks up the lesson, different learner styles'; 'give my students variety and some fun whilst reinforcing their learning'.
references:
de freitas, s. i. (2006). using games and simulations for supporting learning. learning, media and technology, 31(4), 343-358.
according to freitas (2006), games can support the learning styles of visual and kineasthetics learners. games can make teaching and learning more fun, and learners are able to work at their own pace. also, games are seen as a break from a lesson in which students reinforce their learning during the break.
references:
de freitas, s. i. (2006). using games and simulations for supporting learning. learning, media and technology, 31(4), 343-358.
which of the following is true for the student version above?
word-for-word plagiarism
paraphrasing plagiarism
this is not plagiarism
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