L 222 Qutz Introduction to Scratch
Question 1 of 10
A programmer used Scratch to creat...
Computers and Technology, 03.03.2022 06:40, nathanbrockdac
L 222 Qutz Introduction to Scratch
Question 1 of 10
A programmer used Scratch to create a program with three frog sprites. If a
user clicks any of the frogs, they make a "boing" sound and glide to a random
position in the stage panel.
In this scenario, what are two examples of an algorithm?
D A. The code that instructs the computer to move the sprite after it is
clicked
B The user's decision about whiob frog to oliol
Answers: 1
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