Computers and Technology, 24.11.2021 06:50, rosepotato789
DESIGN AND IMPLEMENT A GAME IN JAVA THAT PLAYS THE HI-LO GUESSING GAME WITH NUMBERS. THE PROGRAM SHOULD PICK A RANDOM NUMBER BETWEEN 1 AND 100, THEN REPEATEDLY PROMPT THE USER TO GUESS THE NUMBER. ON EACH GUESS, REPORT TO THE USER THAT HE OR SHE IS CORRECT OR THAT THE GUESS IS HIGH OR LOW CONTINUE ACCEPTING GUESSES UNTIL THE USER GUESSES CORRECTLY OR CHOOSES TO QUIT. USE A SENTINEL VALUE TO DETERMINE WHETHER THE USER WANTS TO QUIT. COUNT THE NUMBER OF GUESSES AND REPORT THAT VALUE WHEN THE USER GUESSES CORRECTLY. AT THE END OF EACH GAME PROMPT TO DETERMINE WHETHER THE USER WANTS TO PLAY AGAIN. HINT TO GET A RANDOM VALUE BETWEEN 1 AND 100 USE THE FOLLOWING EQUATIONCOMPUTERNUMBER =INT(MATH. RANDOM() * 100)
Answers: 3
Computers and Technology, 22.06.2019 02:40, lizzlegnz999
Respecting individual differencespre-test active2time remaining48: 47nina is exploring her gender identity and sexual orientationwhich best describes how the role of the media might influence nina during this time in her life? the media would her decide because television shows are always unbiased about gender issues and do notstereotypethe media could make things difficult for her because television sometimes portrays rigid ideas about gender roles. all forms of media will her decide because the media always portrays rigid ideas about gender roles. all forms of media will make things easy for her because the media always portrays open and fair ideas about gender roles.
Answers: 1
DESIGN AND IMPLEMENT A GAME IN JAVA THAT PLAYS THE HI-LO GUESSING GAME WITH NUMBERS. THE PROGRAM SHO...
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