Answers: 1
Computers and Technology, 23.06.2019 01:00, lusciousl
Petrică, tânăr licean în clasa a ix-a, a primit în dar de la părinţii săi un cont bancar pentru micile sale cheltuieli curente. el este pasionat de internet banking şi îşi verifică cu grijă toate tranzacţiile efectuate. pentru creşterea securităţii tranzacţiilor online, banca îi furnizează lui petrică un număr pe care el va trebui să îl modifice, obţinând un număr tan – număr de autentificare a tranzacţiei (transaction authentication number). regula de obţinere a numărului tan este următoarea: se formează cel mai mic număr par din toate cifrele numărului furnizat de bancă. cerinţă cunoscând numărul n furnizat de bancă, să se determine numărul tan obţinut de petrică. date de intrare fişierul tan. in conţine pe prima linie numărul natural n cu semnificaţia din enunţ. date de ieşire fişierul de ieşire tan. out va conţine o singură linie pe care va fi scris numărul tan cerut. restricţii • 0 < n < 18*1018 • n are cel puţin o cifră pară • numărul tan obţinut nu poate conţine zerouri nesemnificative
Answers: 2
Computers and Technology, 23.06.2019 06:30, eddsworldfrantic
You have a small company and want to keep your costs low, but it is important your employees share data. which network would provide you with the most economical solution?
Answers: 1
Computers and Technology, 23.06.2019 18:00, taiyana74
Ramona enjoys her job because she is able to kids in an after school program. the work value ramona feels strongest about is a. leadership b. risk c. independence d. work with people select the best answer from the choices provided a b c d
Answers: 1
Computers and Technology, 25.06.2019 10:20, lydialinton23
Write a program that lets the user play the game of rock, paper, scissors against the computer. the program should work as follows. 1. when the program begins, a random number in the range of 1 through 3 is generated. if the number is 1, then the computer has chosen rock. if the number is 2, then the computer has chosen paper. if the number is 3, then the computer has chosen scissors. (don’t display the computer’s choice yet.) 2. the user enters his or her choice of “rock”, “paper”, or “scissors” at the keyboard. (you can use a menu if you prefer.) 3. the computer’s choice is displayed. 4. a winner is selected according to the following rules: • if one player chooses rock and the other player chooses scissors, then rock wins. (the rock breaks the scissors.) • if one player chooses scissors and the other player chooses paper, then scissors wins. (scissors cuts paper.) • if one player chooses paper and the other player chooses rock, then paper wins. (paper wraps rock.) • if both players make the same choice, the game must be played again to determine the winner. be sure to divide the program into functions that perform each major task. include the code and the console output from running your program with test inputs in your report.
Answers: 3
What is the Open System Foundation?...
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