Answers: 1
Computers and Technology, 22.06.2019 07:20, Hcalhoun21
Write a pseudocode solution for each of these problems. 1. design a while loop that lets that user enter a number. the number should be multiplied by 10, and the result stored in a variable named product. the loop should iterate as long as product contains a value less than 100. 2. design a do-while loop that asks the user to enter two numbers. the numbers should be added and the sum displayed. the loop should ask the user whether he or she wishes to perform the operation again. if so, the loop should repeat; otherwise it should terminate. 3. design a for loop that displays the following set of numbers: 0, 10, 20, 30, 40, 50 100. 4. design a nested loop that displays 10 rows of # characters. there should be 15 # characters in each row. 5. convert this for loop to a while loop. declare integer count for count = 1 to 50 display count end for 6. find the error in the following pseudocode. declare boolean finished = false declare integer value, cube while not finished display βenter a value to be cubed.β input value; set cube = value ^ 3 display value, β cubed is β, cube end while
Answers: 2
Computers and Technology, 22.06.2019 21:50, dijaflame67
Answer the following questions regarding your system by using the commands listed in this chapter. for each question, write the command you used to obtain the answer. a. what are the total number of inodes in the root filesystem? how many are currently utilized? how many are available for use? b. what filesystems are currently mounted on your system? c. what filesystems are available to be mounted on your system? d. what filesystems will be automatically mounted at boot time?
Answers: 1
Computers and Technology, 23.06.2019 17:30, Annlee23
When making changes to optimize part of a processor, it is often the case that speeding up one type of instruction comes at the cost of slowing down something else. for example, if we put in a complicated fast floating-point unit, that takes space, and something might have to be moved farther away from the middle to accommodate it, adding an extra cycle in delay to reach that unit. the basic amdahl's law equation does not take into account this trade-off. a. if the new fast floating-point unit speeds up floating-point operations by, on average, 2Δβ, and floating-point operations take 20% of the original program's execution time, what is the overall speedup (ignoring the penalty to any other instructions)? b. now assume that speeding up the floating-point unit slowed down data cache accesses, resulting in a 1.5Δβ slowdown (or 2/3 speedup). data cache accesses consume 10% of the execution time. what is the overall speedup now? c. after implementing the new floating-point operations, what percentage of execution time is spent on floating-point operations? what percentage is spent on data cache accesses?
Answers: 2
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