Computers and Technology

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Computers and Technology, 21.06.2019 22:20, ptrlvn01
This problem has been solved! see the answeran evil king has a cellar containing n bottles of expensive wine, and his guards have just caught a spy trying to poison the king’s wine. fortunately, the guards caught the spy after he succeeded in poisoning only one bottle. unfortunately, they don’t know which one. to make matters worse, the poison the spy used was very deadly; just one drop diluted even a billion to one will still kill someone. even so, the poison works slowly; it takes a full month for the person to die. design a scheme that allows the evil king to determine exactly which one of his wine bottles was poisoned in just one month’s time while expending at most o(logn) of his taste testers. you are not allowed to use n testers, one for each bottle, and see which one tester dies after 30 days.(no pseudocode needed. just answer in words, how many testers you use, how you use them and why you correctly identify the poisoned bottle in 30 days)
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Computers and Technology, 22.06.2019 07:30, alexandramendez0616
Jasper and samantha are in a robotics competition. the guidelines state that the robots should be able to move a 10-gram weight at least 2 meters and turn in a circle. jasper and samantha have already built the robot. which step of the design process should they follow next to decide whether their robot meets the minimum criteria for the competition?
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Computers and Technology, 22.06.2019 17:40, lazerlemon500
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i. e., still have an asterisk in it).
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Computers and Technology, 23.06.2019 13:30, gamingisfun
Me ! evelyn is a manager in a retail unit. she wants to prepare a report on the projected profit for the next year. which function can she use? a. pmt b. round c. division d. what-if analysis
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