Computers and Technology

Un párrafo sobre la historia de la informática

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Computers and Technology, 22.06.2019 02:00, floydsidney1119
Think about some of the most memorable and forgettable games ever created. they can be games that were discussed in this unit or otherwise. what are some of the consistent factors that made certain games memorable to you? what were some of the consistent factors that made certain games forgettable to you? why? explain.
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Computers and Technology, 22.06.2019 13:50, juan3937
The instruction ishl (shift left integer) exists in jvm but not in ijvm. it uses the top two values on the stack, replacing the two with a single value, the result. the sec- ond-from-top word of the stack is the operand to be shifted. its content is shifted left by a value between 0 and 31, inclusive, depending on the value of the 5 least signifi- cant bits of the top word on the stack (the other 27 bits of the top word are ignored). zeros are shifted in from the right for as many bits as the shift count. the opcode for ishl is 120 (0x78).a. what is the arithmetic operation equivalent to shifting left with a count of 2? b. extend the microcode to include this instruction as a part of ijv.
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Computers and Technology, 22.06.2019 16:50, Tyrant4life
Consider a slotted aloha system, where the time slot equals the fixed duration of each packet. assume that there are 4 stations a, b,c, d sharing the medium. (a) stations a, b,c, d receive one packet each from higher layers at times 1.3, 1.5, 2.6,5.7 respectively. show which transmissions take place when, according to the slottedaloha protocol; describe all transmissions until all four packets have been successful. when needed, each station has access to the following sequence of random number, provided by a random number generator and drawn uniformly between 0 and 1: (1) station a draws numbers: 0.31, 0.27, 0.78, 0.9, 0.9, 0.11, 0. (2) station b draws numbers: 0.45, 0.28, 0.11, 0.83, 0.37, 0.22, 0. (3)station c draws numbers: 0.1, 0.2, 0.3, 0.4, 0. (4) station d draws numbers: 0.36, 0.77, 0.9, 0.1, 0.1, 0.1, 0.1, 0. (b) in slotted aloha, a station transmits in each time slot with a given probability. what probabilities would you assign to each of the four stations so as to: (i) maximize the efficiency of the protocol? (ii) maximize fairness among the four stations? (c) will the efficiency increase or decrease if we modify slotted aloha as follows: (i) get rid of slots and allow stations to transmit immediately? (ii) implement carrier sensing? (iii) implement collision detection? (iv) implement collision avoidance?
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Computers and Technology, 22.06.2019 22:30, hmontalvo22
Who needs to approve a change before it is initiated? (select two.) -change board -client or end user -ceo -personnel manager -project manager
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