Computers and Technology

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Computers and Technology, 23.06.2019 18:00, yedida
File account. java (see previous exercise) contains a definition for a simple bank account class with methods to withdraw, deposit, get the balance and account number, and return a string representation. note that the constructor for this class creates a random account number. save this class to your directory and study it to see how it works. then write the following additional code: 1. suppose the bank wants to keep track of how many accounts exist. a. declare a private static integer variable numaccounts to hold this value. like all instance and static variables, it will be initialized (to 0, since it’s an int) automatically. b. add code to the constructor to increment this variable every time an account is created. c. add a static method getnumaccounts that returns the total number of accounts. think about why this method should be static - its information is not related to any particular account. d. file testaccounts1.java contains a simple program that creates the specified number of bank accounts then uses the getnumaccounts method to find how many accounts were created. save it to your directory, then use it to test your modified account class.
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Computers and Technology, 24.06.2019 18:30, trevorhenyan51
Dereck works for long hours on his computer.  he frequently experiences physical strain by the end of the day because he does not follow an important rule of ergonomics with respect to the use of keyboards.  which of the following actions of dereck could lead to physical strain? a.  placing the keyboard exactly in front of him while typingb.  keeping hands and wrists straight while typingc.  using wrist pads throughout the dayd.  pounding at the keys on the keyboard while typinge.  resting his hands on the keyboard when he is not typing
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Computers and Technology, 24.06.2019 23:30, jinkiesandrosie
Game design colleges anyone know the requirements? ?
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Computers and Technology, 25.06.2019 00:30, jayzelgaspar8005
You are to write a series of steps that anyone could follow to solve the following three problems: 1. even odd a. assume that someone tells you a number (an integer number) b. you hear the number and respond with the word even or odd 2. average a. assume that someone tells you between 3 and 5 numeric values. b. you hear the numbers and respond with the average is some number 3. dog or cat a. explain to a child the differences between a dog and a cat. b. your explanation could be used by a child or anyone to distinguish the difference between a dog and a cat
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