Que función comunicativa tienen
los Dibujos,
,Planos,
,Manuales,
Instruct...
Computers and Technology, 16.02.2021 05:10, crossoverking07
Que función comunicativa tienen
los Dibujos,
,Planos,
,Manuales,
Instructivos, Señalizaciones,
Diagramas,
Maquetas,
Símbolos,
Croquis
, Bocetos
Answers: 1
Computers and Technology, 22.06.2019 13:50, juan3937
The instruction ishl (shift left integer) exists in jvm but not in ijvm. it uses the top two values on the stack, replacing the two with a single value, the result. the sec- ond-from-top word of the stack is the operand to be shifted. its content is shifted left by a value between 0 and 31, inclusive, depending on the value of the 5 least signifi- cant bits of the top word on the stack (the other 27 bits of the top word are ignored). zeros are shifted in from the right for as many bits as the shift count. the opcode for ishl is 120 (0x78).a. what is the arithmetic operation equivalent to shifting left with a count of 2? b. extend the microcode to include this instruction as a part of ijv.
Answers: 1
Computers and Technology, 22.06.2019 17:40, lazerlemon500
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i. e., still have an asterisk in it).
Answers: 1
Mathematics, 24.07.2019 11:00
Mathematics, 24.07.2019 11:00
Social Studies, 24.07.2019 11:00
Mathematics, 24.07.2019 11:00
Mathematics, 24.07.2019 11:00