Computers and Technology

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Computers and Technology, 22.06.2019 05:20, ashcormu11
Write a program called assignment3 (saved in a file assignment3.java) that computes the greatest common divisor of two given integers. one of the oldest numerical algorithms was described by the greek mathematician, euclid, in 300 b. c. it is a simple but very e↵ective algorithm that computes the greatest common divisor of two given integers. for instance, given integers 24 and 18, the greatest common divisor is 6, because 6 is the largest integer that divides evenly into both 24 and 18. we will denote the greatest common divisor of x and y as gcd(x, y). the algorithm is based on the clever idea that the gcd(x, y) = gcd(x ! y, y) if x > = y and gcd(x, y) = gcd(x, y ! x) if x < y. the algorithm consists of a series of steps (loop iterations) where the “larger” integer is replaced by the di↵erence of the larger and smaller integer. this continues until the two values are equal. that is then the gcd.
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Computers and Technology, 23.06.2019 09:00, Riddledjam44623
Before you record your own voice, you should a. record other people's voices b. warm up and practice difficult names c. listen to your favorite songs d. read a transcript of a good radio news segment
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Computers and Technology, 24.06.2019 14:00, makaylahunt
Text or graphics that print at the bottom of every page are called footings footers headers headings
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Computers and Technology, 24.06.2019 17:40, maxdmontero
This assignment continues work on the online booking facility introduced at the end of chapter- 10. the work will be continued in the assignments for chapters 14 and 15 (a) assume that you will produce your online booking facility using an agile approach. i. suggest the kind of user research you would like to conduct for your product before iteration cycles begin. ii prioritize the requirements for your product according to business value, i. e which requirements are likely to provide the greatest business benefit, and sketch out the ux design work you would expect to undertake during the first four iteration cycles, i. e. cycle 0, and cycles 1 to 3. (b) using one of the mockup tools introduced above, generate a mockup of your product's landing page, as developed in the assignment for chapter-11 (c) using one of the patterns websites listed previously, identify suitable interaction patterns for elements of your product, and develop a software-based prototype that incorporates all the feedback and the results of the user experience mapping achieved at the end of chapter-11. if you do not have experience in using any of these, create a few html web pages to represent the basic structure of your website
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