Computers and Technology
Computers and Technology, 12.11.2020 18:30, newben

Identify way computer are used in television production

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Computers and Technology, 23.06.2019 01:50, akornegay2
Write a program that uses a random number generator to generate a two digit positive integer and allows the user to perform one or more of the following operations: a. double the number. b. reverse the digits of the number. c. raise the number to the power of 2, 3, or 4. d. sum the digits of the number. e. if the number is a two-digit number, then raise the first digit to the power of the second digit. f. if the number is a three-digit number and the last digit is less than or equal to 4, then raise the first two digits to the power of the last digit. after performing an operation if the number is less than 10, add 10 to the number. also, after each operation determine if the number is prime. each successive operation should be performed on the number generated by the last operation. your program should not contain any global variables and each of these operations must be implemented by a separate function. also, your program should be menu driven. 7. (fraction calculator) write a program that
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Computers and Technology, 23.06.2019 08:00, hernandez09297
What is a scenario where records stored in a computer frequently need to be checked
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Computers and Technology, 23.06.2019 13:00, torresnoemi899
Which of the following statements is false? a. a class can directly inherit from class object. b. if the class you're inheriting from declares instance variables as private, the inherited class can access those instance variables directly. c. a class's instance variables are normally declared private to enforce good software engineering. d. it's often much more efficient to create a class by inheriting from a similar class than to create the class by writing every line of code the new class requires.
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Computers and Technology, 23.06.2019 18:30, aalyssag606
This program should be a short piece of code that prints all of the positive integers from 1 to 100 as described more fully below. the program may contain multiple methods, and if using an oo language, should be contained within a single class or object. the program should be designed so that it begins execution when invoked through whichever mechanism is most common for the implementation language. Ć¢ā€“ÅŸ print out all positive integers from 1 to 100, inclusive and in order. Ć¢ā€“ÅŸ print messages to standard output, matching the sample output below. Ć¢ā€“ÅŸ in the output, state whether the each integer is 'odd' or 'even' in the output. Ć¢ā€“ÅŸ if the number is divisible by three, instead of stating that the number is odd or even, state that the number is 'divisible by three'. Ć¢ā€“ÅŸ if the number is divisible by both two and three, instead of saying that the number is odd, even or divisible by three; state that the number is 'divisible by two and three'. Ć¢ā€“ÅŸ design the logic of the loop to be as efficient as possible, using the minimal number of operations to perform the required logic. sample output the number '1' is odd. the number '2' is even. the number '3' is divisible by three. the number '6' is divisible by two and three.
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