Computers and Technology, 22.10.2020 08:01, julesR1987
WILL GIVE BRAINIEST! Your users are young children learning their arithmetic facts. The program will give them a choice of practicing adding or multiplying. You will use two lists of numbers. numA = [4, 1, 6, 10, 2, 3, 7, 9, 11, 12, 5, 8]. numB = [2, 12, 10, 11, 1, 3, 7, 9, 4, 8, 5, 6]. If the user chooses adding, you will ask them to add the first number from each list. Tell them if they are right or wrong. If they are wrong, tell them the correct answer. Then ask them to add the second number in each list and so on. If the user chooses multiplying, then do similar steps but with multiplying. Whichever operation the user chooses, they will answer 12 questions. Write your program and test it on a sibling, friend, or fellow student.
Answers: 3
Computers and Technology, 22.06.2019 18:10, o10922025
Assume that to_the_power_of is a function that expects two int parameters and returns the value of the first parameter raised to the power of the second parameter. write a statement that calls to_the_power_of to compute the value of cube_side raised to the power of 3 and that associates this value with cube_volume.
Answers: 1
Computers and Technology, 22.06.2019 21:30, aesthetickait
How do you take a green screen out of the video while editing?
Answers: 2
Computers and Technology, 22.06.2019 22:30, josephmelichar777
Write a full class definition for a class named player , and containing the following members: a data member name of type string .a data member score of type int .a member function called setname that accepts a parameter and assigns it to name . the function returns no value. a member function called setscore that accepts a parameter and assigns it to score . the function returns no value. a member function called getname that accepts no parameters and returns the value of name .a member function called getscore that accepts no parameters and returns the value of score .this is what i have, aparently this is wrong: class player{private: string name; int score; public: void player: : setname (string n){name =n; }void player: : setscore (int s){score = s; }string player: : getname (){return name; }int player: : getscore (){return score; }};
Answers: 2
WILL GIVE BRAINIEST! Your users are young children learning their arithmetic facts. The program will...
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