Computers and Technology

What are some beginning keyboarding questions?

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Computers and Technology, 22.06.2019 08:30, ruddymorales1123
Linda subscribes to a cloud service. the service provider hosts the cloud infrastructure and delivers computing resources over the internet. what cloud model is linda using
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Computers and Technology, 22.06.2019 10:40, Morghurley2000
"it security policy enforcement and monitoring" respond to the following: describe how monitoring worker activities can increase the security within organizations. describe the rationale that managers should use to determine the degree of monitoring that the organization should conduct. explain the extent to which you believe an organization has the right to monitor user actions and traffic. determine the actions organizations can take to mitigate the potential issues associated with monitoring user actions and traffic.
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Computers and Technology, 22.06.2019 22:00, delawdermia27
Researchers measured the data speeds for a particular smartphone carrier at 50 airports. the highest speed measured was 78.1 mbps. the complete list of 50 data speeds has a mean of x overbarequals16.11 mbps and a standard deviation of sequals18.65 mbps. a. what is the difference between carrier's highest data speed and the mean of all 50 data speeds? b. how many standard deviations is that [the difference found in part (a)]? c. convert the carrier's highest data speed to a z score. d. if we consider data speeds that convert to z scores between minus2 and 2 to be neither significantly low nor significantly high, is the carrier's highest data speed significant? a. the difference is nothing mbps.
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Computers and Technology, 23.06.2019 13:00, torresnoemi899
Which of the following statements is false? a. a class can directly inherit from class object. b. if the class you're inheriting from declares instance variables as private, the inherited class can access those instance variables directly. c. a class's instance variables are normally declared private to enforce good software engineering. d. it's often much more efficient to create a class by inheriting from a similar class than to create the class by writing every line of code the new class requires.
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