Computers and Technology

In a "you do it" section of this chapter, you created a calculatordemo program that asked the user to solve an arithmeticproblemand provided the system calculator for assistance. now modify that program to include the followingimprovements: °both numbers in the arithmetic problem should be random integers between 1 and 5,000.0the program should ask the user to solve five problems.0 the program should handle any noninteger data entry by displaying an appropriate message and continuing with thenext problemsave the file as calculatordemonava

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Computers and Technology, 22.06.2019 22:30, josephmelichar777
Write a full class definition for a class named player , and containing the following members: a data member name of type string .a data member score of type int .a member function called setname that accepts a parameter and assigns it to name . the function returns no value. a member function called setscore that accepts a parameter and assigns it to score . the function returns no value. a member function called getname that accepts no parameters and returns the value of name .a member function called getscore that accepts no parameters and returns the value of score .this is what i have, aparently this is wrong: class player{private: string name; int score; public: void player: : setname (string n){name =n; }void player: : setscore (int s){score = s; }string player: : getname (){return name; }int player: : getscore (){return score; }};
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Computers and Technology, 23.06.2019 09:30, rscvsdfsrysas3712
Why is an outfitting a workspace with video games in a technology development company considered a strategic use of money
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Computers and Technology, 23.06.2019 18:30, aalyssag606
This program should be a short piece of code that prints all of the positive integers from 1 to 100 as described more fully below. the program may contain multiple methods, and if using an oo language, should be contained within a single class or object. the program should be designed so that it begins execution when invoked through whichever mechanism is most common for the implementation language. â–ş print out all positive integers from 1 to 100, inclusive and in order. â–ş print messages to standard output, matching the sample output below. â–ş in the output, state whether the each integer is 'odd' or 'even' in the output. â–ş if the number is divisible by three, instead of stating that the number is odd or even, state that the number is 'divisible by three'. â–ş if the number is divisible by both two and three, instead of saying that the number is odd, even or divisible by three; state that the number is 'divisible by two and three'. â–ş design the logic of the loop to be as efficient as possible, using the minimal number of operations to perform the required logic. sample output the number '1' is odd. the number '2' is even. the number '3' is divisible by three. the number '6' is divisible by two and three.
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Computers and Technology, 24.06.2019 10:10, juliana0122
Scanning the road can be thought of as a
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In a "you do it" section of this chapter, you created a calculatordemo program that asked the user t...

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