Computers and Technology

Tf many functions may have local variables with the same name.

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Computers and Technology, 23.06.2019 15:30, jokerr6323
1. ask the user how many questions are in the quiz. 2. ask the user to enter the key (that is, the correct answers). there should be one answer for each question in the quiz, and each answer should be an integer. e. g., 34 7 13 100 81 3 9 10 321 12 might be the key for a 10-question quiz. you will need to store the key in an array. 3. ask the user to enter the answers for the quiz to be graded. there needs to be one answer for each question. note that these answers do not need to be stored; each answer can simply be compared to the key as it is entered. 4. when the user has entered all of the answers to be graded, print the number correct and the percent correct. 5. add a loop so that the user can grade any number of quizzes with a single key. after the results have been printed for each quiz, ask "grade another quiz? (y/n)." note: you only have one array (the key). you are not creating a new key for each set of quiz answers.
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Computers and Technology, 25.06.2019 08:30, asapmechee
Uses an iterative process that repeats the design, expansion, and testing steps as needed, based on feedback from users.
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Computers and Technology, 25.06.2019 13:40, FreddyNoTalKing
We are looking at a “sum-scan” (a scan with addition as the operator).sum-scan has two variants. in an “exclusive sum-scan”, the output at each data element isthe sum of all the input elements that came before that element. in an “inclusive sum-scan”,the output at each data element is the sum of all the input elements up to?
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Computers and Technology, 26.06.2019 23:10, kayyaybruh
Consider the inheritance hierarchy in the figure on the next page. the top of the hierarchy begins with class shape, which is extended by subclasses twodshape and threedshape, corresponding to 2d and 3d shapes, respectively. the third level of this hierarchy contains specific types of 2d and 3d shapes such as circles and spheres, respectively. the arrows in the graph represent isa (inheritance) relationships and the boxes represent classes. for example, a triangle isa twodshape, which in turn isa shape. likewise, a sphere is a threedshape, which in turn is a shape. your task is to implement the entire hierarchy of classes in the figure below. each two-dimensional shape should contain a getarea() method to calculate the area of the shape. each three-dimensional shape should contain methods getarea() and getvolume() to calculate the area and volume of the shapes.
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Tf many functions may have local variables with the same name....

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