Computers and Technology

Horizontal refrences in a spreadsheet identified by a number

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Computers and Technology, 22.06.2019 08:10, josued123321
Alook-up table used to convert pixel values to output values on a monitor. essentially, all pixels with a value of 190 or above are shown as white (i. e. 255), and all values with a value of 63 or less are shown as black (i. e. 0). in between the pixels are scaled so that a pixel with a value p is converted to a pixel of value 2/127 −+3969). if a pixel has a value of 170 originally, what value will be used to display the pixel on the monitor? if a value of 110 is used to display the pixel on the monitor, what was the original value of the pixel?
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Computers and Technology, 22.06.2019 13:50, juan3937
The instruction ishl (shift left integer) exists in jvm but not in ijvm. it uses the top two values on the stack, replacing the two with a single value, the result. the sec- ond-from-top word of the stack is the operand to be shifted. its content is shifted left by a value between 0 and 31, inclusive, depending on the value of the 5 least signifi- cant bits of the top word on the stack (the other 27 bits of the top word are ignored). zeros are shifted in from the right for as many bits as the shift count. the opcode for ishl is 120 (0x78).a. what is the arithmetic operation equivalent to shifting left with a count of 2? b. extend the microcode to include this instruction as a part of ijv.
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Computers and Technology, 22.06.2019 17:40, lazerlemon500
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i. e., still have an asterisk in it).
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Computers and Technology, 22.06.2019 18:10, o10922025
Assume that to_the_power_of is a function that expects two int parameters and returns the value of the first parameter raised to the power of the second parameter. write a statement that calls to_the_power_of to compute the value of cube_side raised to the power of 3 and that associates this value with cube_volume.
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