Arts
Arts, 26.11.2021 02:00, khushailawadip9dkn2

Let’s apply some of the concepts of good user interface design by making a simple game in Scratch. This game will feature a main character who needs to collect items to add to their inventory. When the character touches an item, that item should get added to a display list. When all of the items have been added, the game should display the main menu. To see an example, check out this game in Scratch (remember to load it into the preview mode for Scratch 3.0): https://scratch. mit. edu/projects/229104401/ Your game should look different from the example project. Use it only as a reference to get ideas and think about how you could make a better interface in your game. Here is what your game must have: Design a main menu screen that the user will first see. The main menu should explain the object of the game, as well as the mechanics (how to control the sprite’s movements, etc.). It should have a start button that begins the game (consider using the broadcast block to trigger a backdro

answer
Answers: 2

Other questions on the subject: Arts

image
Arts, 22.06.2019 10:00, tylerbesson1
An early example of buddhist architecture in japan is temple? a. nanchan b. kondo c. heian d. horyu-ji
Answers: 1
image
Arts, 24.06.2019 09:30, gmedisa08
Write an art critique of edvard munch, separation 1986
Answers: 1
image
Arts, 25.06.2019 16:30, bapefer498
What are some of the differences between films and theatrical productions?
Answers: 1
image
Arts, 25.06.2019 17:50, MileenaKitana
Photographer gets up close with whales: 5. where did austin choose to first display his project and why? 6. flip through the slideshow. which image do you find most compelling and why? based on what you have learned about photographing animals, what unique challenges do you think austin faced while capturing the image? nature. beauty. gratitude. : 1. you have learned that macro photography has to do with photographing things up close, specifically small items or small parts of larger items. schwartzberg talks about time-lapse photography; would this type of photography fit into the macro category based on what you know? 2. explain what schwartzberg says about time-lapse photography and why it never gets old for him. 3. describe the project schwartzberg is working on. what lesson is the elderly man trying to teach?
Answers: 1
Do you know the correct answer?
Let’s apply some of the concepts of good user interface design by making a simple game in Scratch. T...

Questions in other subjects: