Arts
Arts, 28.04.2021 17:30, flex23

To make rigging, skinning, animation, and the resultant deformation work more fluently when blocking out a human character model, you should twist the vertices in the arm so that the hand is mostly pointing in which direction? somewhat upwards straight outwards straight forwards somewhat downward

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To make rigging, skinning, animation, and the resultant deformation work more fluently when blocking...

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